Daily Archives: February 24, 2024

SYS.UPDATE 01.00

I guess this will be the first official post on the website. It just makes sense, really. I haven’t made any updates on the status of my projects for a while. I’ve been busy these days. Though, I’ve been getting more time to put together some nice new releases. As you may have read previously, this is the beginning of a new era, a new start for GRRLWARE.

Other projects, such as Halcyon Days and Planet Protector, will have their own separate update log later on. Stay tuned for more information.


A New Retrobits Compilation

Back on the original LantixPro website, we released a series called LantixPro Retrobits. It was two packages of two games released on July 18th and August 24th, 2018. This was a series of older games that I put together to pad out the release schedule between what we hoped would be some of the bigger releases. The whole thing was called the Wave 2 Project and I thought it would be a huge hit.

It wasn’t! But that’s okay.

In the end, I’ve found they have served as a nice archive of some of my much earlier works with LantixPro Studios. God, not even including some of the stuff made using online services like Sploder (which is now dead) or Atmosphir (which I thought was lost media until I searched it up right now… it’s been a trip, you guys), I have made a LOT of stuff in my time as a game developer. The four featured in this set are the only surviving works that actually ended up being pretty alright in terms of how far they got into development. I also admire them for their ambition! The aim was high and by god did little me try. Good for her.

There at one point existed a more fully-fleshed out build of Bevar in the Wild before it had to be remade… I wish I could have used that one. I spent so much time on it! Unfortunately, in my pre-teen rage, I deleted it. Truly tragic, if you think about it.

I’ve decided to re-release the Retrobits series as an official compilation of LantixPro Studios’s early works. The package includes Bevar in the Wild, Infinite, Infinite Dungeon, and Sage’s Dungeon; the original four featured games. Additionally, a new entry, Robotic Harbingers of Doom, will be added to the collection with mod support; as well as a new introduction program to accompany the set.

I hope you enjoy these old flames of mine.


Super Brawl Showdown! Anniverary Update

For all of you Super Brawl fans, I bet you’ve been itching to hear more about what’s been going on behind the scenes. Originally, there was supposed be an Anniversary Update for the game back in December of 2023. This was to commemorate one year after the release of SBSD’s Open Beta! A big milestone! The original plan was to release an Anniversary Update with lots of visual changes, featuring a new Holiday Event, with a couple of special new stages, and a mysterious new addition…

Unfortunately, personal issues obstructed development of the game for quite some time. I apologize to everyone left waiting, as the most frequently updated place was the Discord server; whom received a more detailed coverage of development compared to those scattered around different websites. It is actually one of the reasons I built this website– to have a central source for all further news such as this.

The trailer for the upcoming update will air March 1st on the new GRRLWARE YouTube channel; the details of which will be announced soon. This new trailer will give you all a good look at what’s been worked on in the last few months; as well as the content you can expect to see in the Anniversary Update.

The Anniversary Update will feature Nitro’s First Birthday, a Holiday Event wherein four of Lord Nitro’s most loyal followers must track down those who dare not attend his birthday celebration. This along with new stages, visual changes, veteran development, and a strange new character forecasts a wild ride for the cast of Super Brawl Showdown!

Stay tuned here to learn more about the release of the trailer, the new Youtube channel, and maybe even a few sneak peeks. You never know! You might miss something interesting.


SuperRPG Finally Sees the Light of Day

SuperRPG was an incredibly ambitious project that I attempted at one point. The idea was that a mysterious Storyteller is forced to weave tales and create worlds for you to explore. Each time the player boots up the game, their relationship with the Storyteller increases and the game evolves accordingly; with more detail and color emerging over time. In the end you would have to battle the Storyteller throughout the menus and reset the game.

Although I didn’t get too close to making my idea a reality, SuperRPG is definitely a fun piece to check out and mess around with for a bit. There’s a lot of things your character can do, and the world is populated with a good deal of stuff to interact with. It just takes a little intuition and exploration.

After all, isn’t that the spirit of the game?


Thank you for taking the time to read this update. It means a lot. Putting this update together was hard, specially after a long time away curating the old LantixPro website. I felt devastated when it was lost. But now, things are different. It feels great to be writing again. I hope you can feel it.

Until next time, stay safe.

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